Post by Kakashi Akumu on Aug 21, 2008 5:10:02 GMT -8
Quote: "They say that fear is only deep as the mind allows. Let's see just how far I can push yours."
Name: Kakashi "The Nightmare" Akumu
Age: 27
Gender: Male
Height: 6'1"
Weight: 130
Appearance: Despite his abilities, Akumu isn't particularly scary to look at, but nor is he attractive - his nose has clearly been broken and improperly healed, and his small eyes give him the impression that he is suspicious. His black hair is starting to encroach on his collar, and the fringe now completely covers his forehead. Not much of his body can be seen under his kosode, and it is loose enough not to give away his light figure. Where the kosode ends - halfway down the shin - he wears dark Jika-tabi boots, so that not an inch of skin is shown from his arms downward. His weapon sheathes on the back, to deter attacks to his rear, and so that it is clearly visible on either side.
Title: "Number 94 of the 99 Zugaikotsu Ronin, Kakashi Akumu, The Nightmare."
Number: 94
Theme: Fear - Akumu plays on shock and fear to make opponents flinch, or even kill them before steel touches skin. He leaves very little room in his technique for defensive tactics, aiming to wear down an opponent and keep them at bay while he exposes weaknesses.
Gikou:
1. Uso Kennon (Dangerous Lie): Akumu creates a ball of a tar-like substance that sticks to any object that isn't immediately organic (ie, anything that's alive would just have the tar slide off it, but things made from living things, eg cotton clothing, would have it stick) and causes the victim to believe that they are being burnt. At the second level, the tar persists even when the material has been discarded, and at the third level it causes genuine damage.
2. Tesaki no Koori (Fingers of Ice): Triggers sensory responses in a target's body. At the first level, this is restricted to tricks such as the age-old "Icy Finger Down Your Back", or the feeling of something crawling up one's leg, for example. At the second level, this affects sight and sound, making opponents hear Akumu's voice from different directions, or creating tricks of the light. At the third level, he can create pain signals, allowing him to cause an enemy to flinch, or combine with Zetsumei in order to create a more realistic "death".
3. Kageboushi (Shadow Figure): Akumu shrouds himself in darkness that makes him appear several feet taller, blade and all, but having no effect on his actual striking distance (thus, his opponent raises his blocks high while he aims for the lower areas): the form, however, isn't strong enough to sustain anything like a sword blow against it. At the second level, he can create more than one shadow figure, fooling opponents into blocking attacks from the side and rear that aren't there, or simply tiring them out.
4. Ritsuzen no Reiki (Aura of Horror): Causes opponents' heartbeats and breaths to quicken the closer they get to Akumu. The effects only start to take hold when they are about ten feet away, and standing right next to Akumu would eventually leave you feeling hyperventilated. The aura can be over-come with sufficient willpower and control over one's own body. At the second level, weak-willed opponents may force themselves to keep at least ten feet away from him, because the feeling of unease is so great.
5. Soshaku Ittou (Biting Blade): Causes an opponent to believe that their weapon or weapons have 'gained a mind of their own' and aims to attack them, the aim of this being to make his opponent drop his weapon in shock.
6. Zetsumei no Shikaku (Vision of Death): Induces a vision into the target's head, making them believe that Akumu has inflicted a fatal wound. Combined with Tesaki to induce pain, it can cause an opponent to flinch long enough to kill properly, or can even induce a vegetative state as the mind is 'killed'.
Drawbacks: All of his techniques require a certain amount of belivability - if the target doesn't believe that they are being hurt when a pain signal is sent through their system, for example, the effects of Zetsumei are greatly reduced. In addition to this, none of his techniques have much of a defensive capability, and his actual swordplay (ie, without any of his techniques) is below par.
Weapon:
Furui-Akuma Katana; Kihonteki (Basic): A simple katana, with a Fear kanji carved near the hilt.
Joushou-Seiryoku Katana; Ken-mittsu (Three-Sword): A short naginata with a detatchable hilt to vary between sword, spear and staff combat.
Tenrai-Seiitsu Katana; Kamaitachi (The Sickle Wind): A scythe that stands at Kakashi's height. Unlike the traditional reaper's scythe, however, the blade is seratted, with a snath (handle) made of painted black steel.
Personality: Just as in combat, Akumu prefers to keep people at a distance. He is reluctant to fight people he will meet again, as it exposes his strategy and leaves conversations awkward. When he needs something, however, he can act extremely friendly, approaching clingy. He knows how to talk his way out of a situation, and can be overly dramatic when putting his emotions - feigned or real - out into the open.
History: With no abusing parents or orc rapist pillagers to speak of, Akumu's past is rather lackluster. As a child, he was a prankster, with tricks such as capturing insects within his hands in order to scare people. This made him extremely unpopular, but no physical abuse followed as retaliation. As Akumu grew older, his peers grew stronger and less able to be talked away from violence, and so Akumu began to learn the art of swordsmanship, in case the abuse ever involved weaponry. His teachers found him to be a strange but obedient student, and he was focused in training, even if he found himself wanting whenever combat became close.
When he exited the school, he travelled, deciding to train further on his own. While he did this, the trickster of his youth leaked into his stance, and he began to master the use of feints and noise to surprise opponents and open their defences. This came into true practise when a town he chanced upon visiting was invaded by a lone, lost and by now rather insane Demon. It was weak, but Akumu himself was hardly past being a novice. Using a combination of bluffing, intimidation and shouts, the Demon decided that there were towns which had fewer defenders and fled. Akumu found himself, unlike in his home village, having fists thrown into cheers rather than into his stomach.
Akumu had heard of the invasions of the Demons, but, having living on the very outskirts of civilisation, had heard little and seen even less. Even a weak Demon such as he frightened off, however, proved to him that he needed to do more than carve out a living from what he could find. Moving closer to the Uruwashii Kingdom proper, he soon found his way to the Zugaikotsu Ronin. He was impressed by what he saw, but it took several years before his instructors realised that his somewhat poor sword skills were only a supplement to the mastery over illusion and exploitation of fear that he expressed. Despite being bested by some of the more able in combat, he secured a spot in the Zugaikotsu Ronin after, in a spar, bringing one of the most promising students to defeat after realising and using his arachnophobia against him.
Name: Kakashi "The Nightmare" Akumu
Age: 27
Gender: Male
Height: 6'1"
Weight: 130
Appearance: Despite his abilities, Akumu isn't particularly scary to look at, but nor is he attractive - his nose has clearly been broken and improperly healed, and his small eyes give him the impression that he is suspicious. His black hair is starting to encroach on his collar, and the fringe now completely covers his forehead. Not much of his body can be seen under his kosode, and it is loose enough not to give away his light figure. Where the kosode ends - halfway down the shin - he wears dark Jika-tabi boots, so that not an inch of skin is shown from his arms downward. His weapon sheathes on the back, to deter attacks to his rear, and so that it is clearly visible on either side.
Title: "Number 94 of the 99 Zugaikotsu Ronin, Kakashi Akumu, The Nightmare."
Number: 94
Theme: Fear - Akumu plays on shock and fear to make opponents flinch, or even kill them before steel touches skin. He leaves very little room in his technique for defensive tactics, aiming to wear down an opponent and keep them at bay while he exposes weaknesses.
Gikou:
1. Uso Kennon (Dangerous Lie): Akumu creates a ball of a tar-like substance that sticks to any object that isn't immediately organic (ie, anything that's alive would just have the tar slide off it, but things made from living things, eg cotton clothing, would have it stick) and causes the victim to believe that they are being burnt. At the second level, the tar persists even when the material has been discarded, and at the third level it causes genuine damage.
2. Tesaki no Koori (Fingers of Ice): Triggers sensory responses in a target's body. At the first level, this is restricted to tricks such as the age-old "Icy Finger Down Your Back", or the feeling of something crawling up one's leg, for example. At the second level, this affects sight and sound, making opponents hear Akumu's voice from different directions, or creating tricks of the light. At the third level, he can create pain signals, allowing him to cause an enemy to flinch, or combine with Zetsumei in order to create a more realistic "death".
3. Kageboushi (Shadow Figure): Akumu shrouds himself in darkness that makes him appear several feet taller, blade and all, but having no effect on his actual striking distance (thus, his opponent raises his blocks high while he aims for the lower areas): the form, however, isn't strong enough to sustain anything like a sword blow against it. At the second level, he can create more than one shadow figure, fooling opponents into blocking attacks from the side and rear that aren't there, or simply tiring them out.
4. Ritsuzen no Reiki (Aura of Horror): Causes opponents' heartbeats and breaths to quicken the closer they get to Akumu. The effects only start to take hold when they are about ten feet away, and standing right next to Akumu would eventually leave you feeling hyperventilated. The aura can be over-come with sufficient willpower and control over one's own body. At the second level, weak-willed opponents may force themselves to keep at least ten feet away from him, because the feeling of unease is so great.
5. Soshaku Ittou (Biting Blade): Causes an opponent to believe that their weapon or weapons have 'gained a mind of their own' and aims to attack them, the aim of this being to make his opponent drop his weapon in shock.
6. Zetsumei no Shikaku (Vision of Death): Induces a vision into the target's head, making them believe that Akumu has inflicted a fatal wound. Combined with Tesaki to induce pain, it can cause an opponent to flinch long enough to kill properly, or can even induce a vegetative state as the mind is 'killed'.
Drawbacks: All of his techniques require a certain amount of belivability - if the target doesn't believe that they are being hurt when a pain signal is sent through their system, for example, the effects of Zetsumei are greatly reduced. In addition to this, none of his techniques have much of a defensive capability, and his actual swordplay (ie, without any of his techniques) is below par.
Weapon:
Furui-Akuma Katana; Kihonteki (Basic): A simple katana, with a Fear kanji carved near the hilt.
Joushou-Seiryoku Katana; Ken-mittsu (Three-Sword): A short naginata with a detatchable hilt to vary between sword, spear and staff combat.
Tenrai-Seiitsu Katana; Kamaitachi (The Sickle Wind): A scythe that stands at Kakashi's height. Unlike the traditional reaper's scythe, however, the blade is seratted, with a snath (handle) made of painted black steel.
Personality: Just as in combat, Akumu prefers to keep people at a distance. He is reluctant to fight people he will meet again, as it exposes his strategy and leaves conversations awkward. When he needs something, however, he can act extremely friendly, approaching clingy. He knows how to talk his way out of a situation, and can be overly dramatic when putting his emotions - feigned or real - out into the open.
History: With no abusing parents or orc rapist pillagers to speak of, Akumu's past is rather lackluster. As a child, he was a prankster, with tricks such as capturing insects within his hands in order to scare people. This made him extremely unpopular, but no physical abuse followed as retaliation. As Akumu grew older, his peers grew stronger and less able to be talked away from violence, and so Akumu began to learn the art of swordsmanship, in case the abuse ever involved weaponry. His teachers found him to be a strange but obedient student, and he was focused in training, even if he found himself wanting whenever combat became close.
When he exited the school, he travelled, deciding to train further on his own. While he did this, the trickster of his youth leaked into his stance, and he began to master the use of feints and noise to surprise opponents and open their defences. This came into true practise when a town he chanced upon visiting was invaded by a lone, lost and by now rather insane Demon. It was weak, but Akumu himself was hardly past being a novice. Using a combination of bluffing, intimidation and shouts, the Demon decided that there were towns which had fewer defenders and fled. Akumu found himself, unlike in his home village, having fists thrown into cheers rather than into his stomach.
Akumu had heard of the invasions of the Demons, but, having living on the very outskirts of civilisation, had heard little and seen even less. Even a weak Demon such as he frightened off, however, proved to him that he needed to do more than carve out a living from what he could find. Moving closer to the Uruwashii Kingdom proper, he soon found his way to the Zugaikotsu Ronin. He was impressed by what he saw, but it took several years before his instructors realised that his somewhat poor sword skills were only a supplement to the mastery over illusion and exploitation of fear that he expressed. Despite being bested by some of the more able in combat, he secured a spot in the Zugaikotsu Ronin after, in a spar, bringing one of the most promising students to defeat after realising and using his arachnophobia against him.